

If you want a good example of this look at Star Citizen. If they had a single focused concept and stuck to it then they prolly wouldn't be in development hell in the first place. This is literally what happens, often multiple times, for most games in development hell.
#Beyond good and evil 2 cancelled full#
The original Doom 4 was a gray, “realistic” sci-if war game that went full Call of Duty. That’s basically just cancelling a game and releasing the next one with the same name. (Conversely, when the Super Bowl wanted dancers to perform for free, that's not really worth it because nobody is going to know who the dancers are.)īut making a few assets for a game will not have your name front and center in anywhere close to the same way as doing the Super Bowl halftime show and not be seen by anywhere close to as many people.

If a band is asked to perform, say, a three minute song for free, but their name is going to be plastered all over, that's arguably somewhere along the lines of "paying" them with over 30 million dollars worth of advertising. The "do it for exposure" thing is such absolute fucking bullshit.Ībout the only time or place it would make sense is if it's an event where you would actually pay for that level of advertising and your brand/company/name/whatever is going to be prominent enough that you are essentially trading your labor for the advertising.įor instance, companies spend shit tons of money on Super Bowl advertising (apparently a 30 second ad costs something like seven million bucks).

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